AI Insights · Timothy · January 2022
Top 5 Educational Games Performance in Middle East Q4 2021
Discover how the leading educational games performed in the Middle East during Q4 2021, with insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top educational games in the Middle East showcased notable performance metrics across downloads, revenue, and active users on a unified platform, combining data from both iOS and Android. Here’s a closer look at the performance of the leading apps, as reported by Sensor Tower.
Toca Boca World demonstrated strong weekly revenue, peaking at approximately $71.9K in mid-December. Weekly downloads were robust, reaching a high of around 76K in late October. The app also maintained a healthy number of active users, with figures fluctuating between 389K and 460K throughout the quarter.
Matific Galaxy - Maths Games for 1st Graders saw modest weekly revenue, averaging around $400. Downloads remained steady, with a slight increase towards the end of December, peaking at 110 downloads in the final week.
Matific Galaxy - Maths Games for Kindergarten experienced consistent weekly revenue, with values hovering around $300. Downloads showed a minor upward trend, culminating in 60 downloads by the end of December.
Matific Galaxy - Maths Games for 2nd Graders maintained steady weekly revenue, averaging around $250. Downloads saw a gradual increase, reaching a peak of 87 downloads in the last week of December.
codeSpark - Coding for Kids recorded noteworthy weekly revenue, peaking at $3.5K at the beginning of October. The app's downloads were highest in early October, with figures dropping and then surging again in late November, recording 7.4K downloads. Active users remained relatively stable, with a high of 22.6K in early December.
These insights, sourced from Sensor Tower, highlight the dynamic performance of educational apps in the Middle East during Q4 2021. For more detailed analytics and trends, visit Sensor Tower.